Category: Events

TZ Virtual Event: Creating Accessible Experiences & Games, Joshua Flitcroft

Accessibility in games has taken leaps forward in recent years. Ensuring that the broadest range of people can enjoy games is now taken seriously by studios large and small.

But there’s always more to learn and ways to improve. So, we were delighted to host Joshua Flitcroft as he delivered a virtual talk to our residents about creating accessible experiences and games.

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A night of Games Localisation in the Tentacle Zone

We were thrilled to welcome a full house to the Tentacle Zone for our game localisation event on 6 February.

Organised by Payload Studios in partnership with SOAS Centre for Translation Studies and The Japan Foundation, the event brought together game developers, academics, students and localisation professionals for an evening of networking and panel discussion.

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A great evening at the TZ Games Industry Social 2023

We welcomed over 60 attendees to last week’s games industry social at the Tentacle Zone. The careers-focused event attracted people of all experience levels – from those just starting their industry journey to veterans who have worked in games for decades.

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TZ’s Games Industry Social

Join us as we open our doors for our new TZ’s Games Industry Social! This careers focused networking event is a must-attend for all games industry professionals.

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TZ Virtual Event: UI Style Development

Another week, another Tentacle Zone virtual event for our residents. Last week’s talk covered UI style development, with a touch of UX chat to boot. Our speaker was Martin Darby, an established UX & UI consultant who has worked in games for more than 15 years.

Martin has lent his experience to some of the biggest names in UK development – the likes of Jagex and Codemasters – so we were thrilled to get his perspective.

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TZ Virtual Event: Art & Narrative

We were delighted to welcome Francesco Abbonizio – experienced art and creative director – to the Tentacle Zone for a talk exploring different techniques for conveying narrative in games without resorting to NPC dialogue and text heavy exposition.

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